Download game pt for pc

Includes optional VR mode—for now, that mode is broken, so your pants are safe.

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Sam Machkovech - Jan 4, 2019 8:23 pm UTC

Includes optional VR mode—for now, that mode is broken, so your pants are safe.

Sam Machkovech - Jan 4, 2019 8:23 pm UTC

Includes optional VR mode—for now, that mode is broken, so your pants are safe.

Sam Machkovech - Jan 4, 2019 8:23 pm UTC

Welcome to lớn Unreal PT, a fan-made recreation of the lost Hideo Kojima horror "demo" that launched for không tính tiền on PS4 in 2014.

Roughly a year after Konami released P.T., a không lấy phí "Silent Hills teaser" experience for the PlayStation 4, the Japanese game publisher removed its listing. Ever since, the only way to lớn play through this eerie, atmospheric horror vignette has been lớn find a PS4 that had already downloaded the kiểm tra.

That changed on Friday with the release of a free, & largely authentic, replica of the experience. Unreal PT is now available for Windows PCs, và it offers a nearly identical playthrough of the PS4 original. Ars has played through the 1.6GB experience and confirmed that it delivers a remarkable version of the Hideo Kojima original.

Meaning you"ll want khổng lồ put on headphones and get a fresh pair of pants. Many years later, P..T.

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still offers a uniquely unsettling experience, thanks to lớn its phối of repetition, simpliđô thị, creepy touches, and impeccable sound thiết kế. Unreal PT transfers all of those aspects khổng lồ Windows PC, all while scaling up to true 4K resolution, leaning into lớn impressive Unreal Engine 4 visual effects, and maxing out at your preferred frame rate. Unfortunately, the game"s "wake from the ground" intro and pre-rendered conclusion are not included, so anytoàn thân brand-new to P.T. will want to lớn watch a playthrough on YouTube after finishing khổng lồ see what"s missing. (In good news, the tải về includes a helpful "guide.txt" tệp tin to lớn explain how to lớn get through P..T."s most confusing moments should you get stuông chồng at any point.)


The project"s lead developer, Radius Gordello, posted a development log alongside the release lớn confirm roughly nine months of development time. It details the team"s effort to build many of his version"s assets from scratch, including "textures, models, animations, gameplay, và code." But Gordello makes no bones about reusing specific, key assets, including "Lisa"s, Norman"s, và the baby"s models, the radio, & the pictures in the picture frames," along with every original sound effect and dialogue recording. That sheer fact makes the download"s legal status particularly murky.

As a bonus (or a minus, depending on your point of view), Unreal PT purports khổng lồ work with VR headsets in a sit-down capacity. However, Gordello makes clear in his notes that the demo"s VR implementation is far from optimal, owing to his lachồng of sufficient VR development equipment (he simply ran a few VR tests at a school"s computer lab). In addition to lớn being creepy as all get-out, Unreal PT"s VR implementation is absolutely broken; its only truly interesting aspect is that it fails to lớn properly align your 3 chiều avatar, so you can reposition your toàn thân in real-life space to see the game"s real-time render of actor Norman Reedus.

Further Reading

Geoff Keighley: Konangươi blocked Metal Gear creator from accepting award
Phường.T."s original purpose, as a teaser for a collaboration between Hideo Kojima và film director Guillermo Del Toro on a "Silent Hills" game project, has long since flown the coop. Kojima was fired from Konangươi less than a year after P..T."s launch, & all of the studio"s Kojima-helmed projects, including Silent Hills, ground to a halt shortly afterward. (The firing"s timing, ahead of Metal Gear Solid V"s launch, led to lớn later speculation about why that game"s ending seemed rushed.)

Kojima, Del Toro, và Reedus have sầu all since reunited for the Sony-published, PS4-exclusive game Death Stranding, whose release date still has not been announced.

Listing image by Unreal PT

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Sam Machkovech Sam has written about the combined worlds of arts và tech since his first syndicated column launched in 1996. He can regularly be found wearing a mask in Seattle, WA. Email sam.machkovech